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v21 reintroduced the pistol as an optional starter weapon, but it uses vanilla Doom's graphics-as well as some unused assets posted by John Romero on Twitter. ** In v20b, there's a dummied-out "" that is a reskinned and reworked version of the vanilla pistol, using its own ammo pool and with a rate of fire determined only by how fast the player can pull the trigger. Similarly, the weapons from ''VideoGame/ChexQuest'' can be used in ''Extermination Day'' via console commands, but they use Brutal Doom's art assets. ** Prior to v21, the Skulltag weapons (the railgun, grenade launcher, and ) weren't anywhere to be found in Extermination Day, but console commands allowed you to wield them.
![brutal doom v21 radeon fix brutal doom v21 radeon fix](https://i.ytimg.com/vi/mftPWiKPSAM/maxresdefault.jpg)
The weapon makes a comeback in Extermination Day, alongside the.
BRUTAL DOOM V21 RADEON FIX MOD
Some examples: ** Although v19 removed the Waffen-SS soldiers due to controversy surrounding the display of Nazi imagery, their is still in the mod the player just has to use the console to get it. * DummiedOut: Multiple cases of this in the mod. ** "Necropolis" now has a lot of outside areas, and the level doesn't end with the battle against the Cyberdemon that now continues to underground caverns leading to a large open-area arena outside the city gates of the next level, "Dis." ** "Sacrificial Grounds" receives a ''massive'' expansion, including an entire section of swamp that leads to an abandoned UAC facility! ** "Bloodfalls" underwent a near-total transformation into "Lavafalls." The level involves plenty of open-air fighting against enemies high and low amidst the crags of the eponymous lava-filled canyon, with some of the previous iteration of the map remaining intact. The mall-which is the last vestige of the level's origins as a remake of "Gotcha!"-now precedes a wonderful sequence in which Doomguy can commandeer a tank and fight his way through downtown to a parking garage overlooking the heart of the invasion. ** "Eye of the Storm" receives a near complete overhaul to look more like downtown Los Angeles with highrises and skyscrapers lining the streets.
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** The "Depot" of is now "Roadblocks," picking up where "Return to Earth" leaves off as Doomguy finds himself at a rail yard/truck depot, with the previous iteration of the level further down a highway and past a gas station. ** "Return to Earth" changed from a hillside overlooking Los Angeles to a UAC air base in the Mojave Desert, already compromised-though the hillside complex of the earlier version is still part of this level, after a trek through a winding desert highway. ** "Staging Area" on Mars has Doomguy trekking across the Martian landscape from the "Nuclear Power Plant" of the previous area to the "Lab Complex Entrance" of the next. * MarathonLevel: As of, ''Extermination Day'' received new maps and changes to existing ones best described as a journey rather than a maze.